AI Insights · Timothy · July 2022
Top 5 First Person Games on iOS in Austria: Q2 2022 Performance
In Q2 2022, the top 5 first-person games on iOS in Austria showed varied performance in terms of downloads, revenue, and active users. Notable trends include consistent active user growth for 'Fill The Fridge!' and significant revenue for 'Call of Duty®: Mobile'.
During the second quarter of 2022, first-person games on iOS in Austria displayed interesting trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Fill The Fridge! from Rollic Games saw a fluctuating trend in weekly downloads, peaking at around 4.5K in late March and experiencing a dip to approximately 1.4K in early May, before stabilizing around 3.2K by the end of June. Revenue for the game showed a more stable trend, with a slight increase towards the end of the quarter, reaching around $66 in the final week of June. Active users saw consistent growth, starting at 8.9K in late March and climbing to nearly 12K by the end of June.
Coloring Match by SUPERSONIC STUDIOS LTD experienced a decrease in weekly downloads, starting at 1.5K in late March and dropping to around 575 in mid-June, before a slight recovery to 1K by the end of the quarter. Revenue was relatively low and inconsistent, with a peak of $42 in late March, then declining to single digits, and ending at $1 in the last week of June. Active users decreased from 3.3K in late March to about 2K by the end of June.
Airport Security: Fly Safe from Kwalee Ltd showed a peak in weekly downloads in early April at approximately 2.6K, followed by a downward trend, settling at around 512 by the end of June. Revenue remained low and steady, averaging around $20 per week throughout the quarter. Active users showed a similar trend, peaking at 3.4K in early April and then gradually declining to around 1K by the end of June.
Rec Room: Play with Friends by Rec Room Inc recorded a peak in weekly downloads in mid-April at around 1.3K, but experienced a decline to approximately 377 by the end of June. Revenue peaked at $141 in mid-April, but dropped sharply to $28 by the end of June. Active users showed a peak of 2K in mid-April and then a decline to around 1.1K by the end of the quarter.
Call of Duty®: Mobile from Activision Publishing, Inc. maintained a steady weekly download rate, ranging between 588 and 946 throughout the quarter. Revenue was significantly higher than other games, peaking at approximately $15K in late March and ending the quarter at around $9.9K. Active users showed a slight decline from 21K in late March to 18.2K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.